What Animal Unlocks The Seekret Chest In The Grate Ascape On Aj
" | The Phantoms have returned and Bunny Burrow is in trouble! Nasty Phantom Pipes have polluted rivers and plants that the bunnies need for a healthy home. Help Liza clean upwardly the rivers, rescue all the bunnies, and defeat whatsoever Phantoms y'all run into along the way. | „ |
~ Brute Jam Official Insider's Guide |
The Return of the Phantoms is an adventure that was introduced on June 18, 2013. Initially, this adventure was in beta testing for members only, only after the Beta period concluded on July 11, 2013, information technology became the showtime non-training risk made available to all Jammers. The Difficult difficulty mode was released on July 25, 2013. Jammers must be at least Level 1 to play in normal fashion and required to be at Level ii to play in hard manner. The goal is to aid save Bunny Burrow and to rescue four Bunnies who take been trapped in cages past the Phantoms.
Walkthrough
ane. Liza will appear and start the quest, informing the player that the Phantoms have invaded the Bunny Burrow.
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ii. There will be iv bunnies bachelor to talk to: Buster, Harvey, Binky, and Pumpkin. Merely Pumpkin volition trigger the next function, showing the player a cork, and telling them to plug the cork into the Phantom Piping that is contaminating the h2o.
3. The player must search for more than corks to plug the residuum of the Phantom Pipes; cleaning the river and wells. The corks volition ordinarily change places in Hard Mode.
4. One time clean, the role player can use the water to revive the wilted plants that are scattered nigh. The player can too access four treasure chests and Cookie, the fifth NPC.
5. After watering the plants, Binky will let the player enter the Bunny Burrow to find George and Clover. Talking to Clover will reveal a Phantom Central, which unlocks the Phantom Door.
6. The player must travel to the Phantom Door, unlock it, and then search for the trapped bunnies: Jack, Snowball, Oliver, and Daisy.
7. After a cursory chat with the trapped bunnies, the actor must search for the four keys needed to open up the cages.
8. Once all the bunnies have been released, Liza will reappear and give the role player a choice of five chests with unlike prizes.
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Tips
- When handling Phantoms, the role player should attempt to avoid them as much as possible, only attacking/getting into view when absolutely needed. If at that place are no more traps bachelor, they should try to trap them past leading a Phantom into a spot in which they would be unable to return to their original spot. For example, they could go a Phantom to chase them into a tree and quickly run around the tree and then that the Phantom would run against it, and get stuck, preventing them from attacking the role player.
- There are many precious stone-giving chests scattered around in hidden areas. (vi in all on Normal) The commencement one comes when the player reaches the entrance of the Bunny Burrow, before passing the fence. The chest is located downward into the clump of trees, giving out 50 Gems (on Normal). The second one is located below the bunnies in the river, which awards 200 gems on easy. The next is virtually Cookie; it is located in the clump of trees next to her that gives out 400 Gems (on Hard). There is also a chest located downriver by the third Phantom Pipage facing to the right, awarding 100 gems. (on Normal) Continuing downwards the river, another breast volition announced, rewarding 200 gems. (on Normal) The terminal chest is blocked by a group of rocks, and can only be accessed to the left side. A Phantom is guarding the breast, and the chest will award 200 gems (on Normal) There are one to two more chests in Difficult Mode.
- Players should play Difficult Mode if they desire to obtain wear items that have not been available in shops for a long catamenia of time.
- Players earn more than backbone points if they are with fewer people, assuming they do more of the risk and do not sit back and wait until the stop prize.
- The thespian should try to trap as many Phantoms as they can in a logical order so that they practice not take to run unnecessary time-consuming distances for Chomper Plants.
- On Hard Mode, the five corks after the ane from Pumpkin are placed in different places. There are three variations of the placement of the corks.
- On Hard Mode, the Phantom Keys are placed in dissimilar places, including one that is hidden correct in a patch of regal flowers right past the cages of trapped bunnies. There are iii variations of the placement of the keys, making it more hard for players to notice them. The other two areas they can be found in are in the 'last' precious stone chest near the Arctic Wolf Passage, and behind the three Phantoms to the right of the 'final' gem chest.
Rewards
These rewards are obtained past completing the chance.
Treasure Chest | Normal | Hard | |||
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Top Left Chest | | Bunny Fence |
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Top Center Chest | ![]() | Bunny Statue | ![]() | 1,000 Gems | |
Top Right Chest | ![]() | Stone Circle |
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Bottom Left Breast | ![]() | 500 Gems | ![]() | 750 or 1,500 Gems | |
Bottom Right Chest | ![]() | Wheelbarrow |
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Beta Rewards
These rewards could merely be obtained while the run a risk was in Beta Testing.
Chest | Detail | |
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Meridian Left | ![]() | Beta Flower Bush |
Acme Middle | ![]() | Beta Carrot Patch |
Top Right | ![]() | 500 Gems |
Bottom Left | ![]() | Beta Bloom Barrel |
Bottom Right | ![]() | Beta Well |
Animal Passage
The merely passage in this adventure is the Chill Wolves-Only gate. It is located just later on the Phantom door that must first be unlocked. Some of the prizes that tin can be earned in this passage are as follows:
Clothing Items |
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Bat Spectacles |
Bow and Arrows (Rare) |
Bunny Hat |
Butterfly Wings |
Candy Pikestaff Crown |
Candy Pikestaff Tiara |
Clover Blanket |
Dragon Mask |
Fancy Top Hat |
Flower Necklace |
Freedom Bands |
Freedom Bunny Chapeau |
Freedom Chapeau |
Liberty Helmet |
Liberty Mask |
Liberty Wings |
Glove (Rare) |
Hat and Beard |
Hat and Curly Wig |
Head Feather (Formerly) |
Heart Locket |
Horned Leg Pads |
Jolly Elf Hat |
Knight Helmet |
Lei (Rare) |
Lollipop Necklace |
Mech Affections Wings |
Moon Necklace |
Necklace |
Old Blanket |
Erstwhile Hood |
Pink Purse |
Pirate Sword |
Rare Fox Hat |
Rare Frankenstein Mask |
Rare Scary True cat Hat |
Circular Spectacles |
Scary Horns |
Shark Fin |
Silver Glove |
Spiked Hair (Rare and Non-Rare) |
Star Greatcoat (Rare and Non-Rare) |
Tiara (Rare and Non-Rare) |
Necktie |
Turkey Hat |
Worn Blanket |
Wreath Necklace |
Beta Prizes
These prizes consisted of just den items and could only be obtained while the adventure was in Beta Testing.
Den Items |
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Bamboo Fence |
Beach Ball |
Edible bean Pocketbook Chair |
Bird Feeder |
Brown Tile |
Computer |
Cool Banner |
Coral Canyons Flooring |
Coral Canyons Wallpaper |
Crystal |
Curved Sofa |
Earth Day Imprint |
Elephant Shoji Screen |
Fancy Boutonniere |
Fancy Fireplace |
Fancy Tall Candelabra |
Fantasy Banner |
Fish Bowl |
Flat Couch |
Four Square Court |
Fridge |
Garden Plot |
Behemothic Crystal |
Goalpost |
Grass Carpeting |
Greenish Lawn Chair |
Groovy Beach Towel |
Hanging Vines |
Hay Bale |
HD Television |
Hovering Desk |
"Jamaa" Neon Sign |
Koi Pond |
Laptop |
Lava Floor |
Longboard |
Mailbox |
Map |
Mat |
Pillow |
Pink Lamp |
Pink Sofa |
Pinwheel |
Pumpkins |
Recycling Can |
Rope |
Soccer Ball |
Seasonal Tree |
Spiral Lamp |
Star Couch |
Starry Walls |
Stone Chair |
Strawberries |
Striped Couch |
Sword and Shield |
Tablet Estimator |
Tea Loving cup |
Tea Pots |
Tetherball |
Tomatoes |
Railroad train Fix |
Tree Stump Sink |
Trough |
Vanity And Mirror |
Wall Torch |
Welcome Mat |
Window |
Wavy Bookshelf |
Wooden Toy Box |
Woods Fence |
Wood Lawn Chair |
Wood Surfboard |
Yellow Diner Tiles |
Trivia
- The NPC Binky, who is seen past the Bunny Burrow door, used to say her parent left her to protect the couch. Notwithstanding, this changed to her friend who left her to protect the burrow on an unknown date.
- There are six "hidden" chests containing gems in this adventure. Two in forests, three most rivers, and one past the gate backside some rocks and a Phantom.
- Quondam in Oct 2015, the Bunny Burrow was updated with newer items that were originally released in the Spring Festival, Graham'due south Workshop, and other various adventures or parties.
- The Arctic Wolves-Simply gate can also exist opened by Snowflake Arctic Wolves.
- There is a rumor that claims that unlocking the bunnies in a sure order in Hard Mode will always get the player good items when claiming a reward from Liza. This rumor has been proven false.
- In Hard Mode, if a player were to find all secret chests, employ all the Chomper Plants, and pick the middle chest (which contains grand gems) they would finish the risk with two,750 gems.
Glitches
- At that place is a glitch that causes the Phantoms to appear invisible to one of the players, although the other players can usually even so see the Phantoms.
- At that place is a glitch where Liza either does non announced or is invisible at the start of the chance.
- There is a glitch where the player cannot see the bunnies, but only their speech bubbles.
- There used to be a glitch that allowed the player to use a flight Beast on this risk, but it has since been patched on an unknown appointment.
- There is a glitch where the thespian cannot see their hearts.
- There is a glitch when the player gets the primal and is unable to open up the Phantom Door or cannot type.
- There is a glitch where the Phantoms will not attack the thespian and they can walk by them without being harmed.
- In that location is a glitch where the player cannot exit the adventure normally through the portal at the end of the "Exit Adventure" push button, and the just manner out is to refresh or log out.
- There is a glitch that the Phantom Pipe will non disappear even if the cork is plugged in.
- There is a glitch where a Phantom can be trapped in the grass.
- At that place is a glitch where a Chomper Institute volition trap a Phantom, merely the Phantom does not go away and it does not drop a bag of Gems.
- There is a glitch where the outset cork, given by the bunny NPC Pumpkin, tin sometimes be used more than once.
- There was a glitch where Jammers could fly in the adventure without a flying Animal. This glitch is at present patched.
- There is a glitch where the Phantom "beneath" the Arctic Wolf Passage is continuously moving to the right.
- In that location is a glitch that occurs randomly where the Phantom Key's sprite volition paste itself onto the map upon leaving Bunny Burrow.
- In that location is a glitch that causes the player'southward dot to move off the map.
- There is a glitch where commonly, a Phantom can be caught with ii or more than Chomper Plants at once.
- In that location is a glitch where a Jammer is in Hard Mode, only the Map spawns as the Normal Mode.
- There is a glitch in Hard way that occurs after a player gets the primal to open the door and is put to slumber by a Phantom. The key volition notwithstanding appear to exist in the player'south possession after waking upwards, merely if they try to open up the door, it will say that it is locked. If a player goes into the Bunny Burrow and returns back outside, the key will exist able to exist picked upwards in the location where the previous player got put to sleep by the Phantom.
- There is a glitch where at least i player of the adventure party can walk over trees, passages, polluted rivers, and doors and goes undetected by Phantoms. Still, they can not pick up any keys. They can still use the chat function. It likewise merges the normal and hard territory together, causing grass to appear on top of trees and shows polluted pipes pouring into a make clean river. The map shows the Bunny Burrow, even though the thespian is however in the main chance surface area.
- When the adventure was first released, there was a glitch where a histrion could quickly accrue courage points if they kept discarding the prize in the Arctic Wolf passage. Upon discarding the prize, the thespian would still be able to open up the breast some other time. Every time they discarded the prize, they would gain 10 courage points. This glitch was later patched.
- There is a glitch where the adventure will end after the player moves and they can become the prize earlier they finish the take a chance.
Gallery
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The ii possible difficulty modes. Liza in the Return of the Phantoms take chances. The Bunnies and a Phantom pipe. Plugging the Phantom pipes. Watering the flower plants. The Arctic Wolf simply gate. Freeing one of the bunnies trapped in phantom cages. The reward selection screen afterwards completing the hazard. A mysterious cave that cannot be reached. A bunny NPC that was added after the take chances was released. The Arctic Wolf cave. Map of difficult fashion Bunny Couch The advertisement in Jamaa Periodical Volume 94 when the Hard mode was introduced. The notice on the Bunny Couch door. The location of the commencement hush-hush chest. The location of the 2d surreptitious chest. The location of the third surreptitious chest. The location of the fourth hush-hush breast. The location of the fifth hush-hush chest. The location of the sixth secret chest, which tin be accessed past capturing a Phantom using a Chomper Establish about the treasure. Then, the player can accomplish the chest without risking the chance of being put into a deep sleep. |
Glitches
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A glitch where another Jammer's icon appears where they could not be. A glitch where the life indicator is missing its hearts. A glitch with a talking bunny that is invisible. A glitch where Liza is invisible. A sometime glitch allowing an eagle to play the take chances. A glitch showing many extra Jammers in the run a risk. A one-time glitch showing Chomper Plants in trees at an area that is unreachable past land animals. A former glitch showing an empty void in an area that is unreachable by land animals. A glitch where the adventure interface remains after exiting the adventure. A glitch showing a Jammer hosting a new run a risk while still inside the current take chances. A glitch where the Phantom pipage does not disappear, even though a cork has been plugged in. A glitch where a Jammer grabs the key for the Phantom Door and is unable to get out of the Bunny Burrow. A glitch where a Jammer is unable to open the Phantom Door with the central. A glitch where the Phantom Key becomes pasted onto the map. A glitch where a Phantom appears in a place where it should not be. A layering outcome with the rocks and tree most the Bunny Burrow. |
Source: https://animaljam.fandom.com/wiki/Return_of_the_Phantoms
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